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After last year's NES Archetype Edition existence such a blast it, information technology wasn't surprising to see the company follow upwardly with this year's Super NES Classic Edition (although as previously stated, I don't recommend trying to get your easily on one). Only that'south not all the company apparently has up its sleeve.

According to Business Insider, Nintendo has filed for a European trademark on a stylistic representation of an N64 controller. While that might not seem like much, the design elements of the prototype (shown below) match those that we've seen on the NES Classic Edition box. In other words, it'southward not crazy to call back Nintendo might be prepping a new variant of the N64, or at least taking preliminary steps to exercise so.N64-Controller

The trademarked imageI doubtable, however, that even if an N64 Classic emerges, it'll be the final one of its kind, at least for quite a while. Here's why:

NES Game Size: 8KB to 1MB, with 128KB to 384KB most common.
SNES Game Size: ~256KB to 6MB in rare cases, with 4MB seeming to be the most common.
N64 Game Size: ~12MB to 64MB, with 64MB being rare. 32MB seems to have been typical.

And then far, all three consoles — even the N64 — are trivially small by modern standards. Fifty-fifty if every unmarried N64 game had been 64MB (and just a few were), yous could fit 64 N64 games into one 4GB wink bulldoze. Nintendo has not been releasing that many games for its classic consoles, but that's what we're looking at as far every bit raw storage adequacy on a pocket-sized corporeality of NAND wink. And heck, given the speed of modern NAND compared with what was available when the N64 was new, Nintendo wouldn't have to surrender an iota of the fast load times that made the N64 popular compared with the PlayStation.

Now sentry what happens when we stride up one more cycle:

Nintendo GameCube: mini-DVD, with one.5GB of available storage. At least some games appear to take hit 1.three to 1.4GB targets.

That kind of size changes things for a company wanting to build a value-oriented "classic" console. Suddenly, 4GB of onboard flash isn't nearly enough. You could fit 16,000 NES games (at an average size of 256KB) into 4GB of onboard flash, one,024 SNES games, 64 N64 games, or butii GameCube titles. And while NAND flash isn't specially expensive, reaching the SNES' list of 21 titles would still require 32GB of NAND flash, bold 512MB of storage is withheld for other use or game saves. The Wii and Wii U would simply magnify the problem further.

And then, on the whole, I expect the N64 is the concluding cease on the nostalgia train, at to the lowest degree for a few years. Who knows? Mayhap once 3D NAND stacking gets loftier plenty and prices fall low enough, Nintendo volition do a combined Wii/Wii U lineup. Hopefully if and when they do, they'll target unit of measurement availability that makes the hardware accessible to more than a scattering of lucky people.

On the other hand, information technology's like shooting fish in a barrel to imagine Nintendo refreshing the Game Boy lineup in this fashion. Rather than going device-by-device, I suspect it would option a target like the Game Boy Advance and offer a range of titles. Nintendo released peripherals for the GameCube that allowed Game Boy, Game Boy Color, and Game Male child Accelerate titles to be played on the same hardware. And handheld titles, if nosotros're being honest, ofttimes haven't anile as well as their full console counterparts. And then with that, imagine a classic portable with the added features of a modern handheld, similar much-improved bombardment life, a backlight, and vastly better color reproduction across the unabridged family of titles.

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